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Alden D'Almeida Level Design

Alden D'Almeida
Level Design

LATEST CAMPAIGNS

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FarOutback

Level Design & CG Art

Feb - 2025

Unity

9 months

A university project showcased at PAX and made with a team of 13 people. Far Outback is an isometric 2 player co-op adventure game, featuring a toad and a gecko.

 

My work consisted of the level design for the; tutorial, level 1 (town area) and rockpool area. I also created a few 3D props such as; keys, fences, the crossbow and more.  

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Bubblescape

Level Design

Jan - 2025

Unity

3 days

Made for the Global Game Jam with a team of 5. Bubblescape is a first person puzzle-platformer focused on creating the atmosphere of a dreamscape.

I worked on the level design of the project from planning, blockouts and set dressing. 

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The Victim Experience

Level Design & CG Art

May - 2024

Unity

10 weeks

Created as a small university project in a team of 4. This project is a walkthrough of a serial killer's house. I focused on directing the player and creating an atmosphere, this project personally sparked a greater interest in level design for me.

I designed the level from blockout to set dressing with the help of an architectural designer who created the models for the architecture and helped me iterate on the design. I also created a few models such as: The workbench, Tools: (hammer, chisels, axe, saw, pliers and chainsaw), Teeth, Chains, Outlet and more.​

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Skylink

Level Design & Game Design

Aug - 2025

Unreal Engine

10 weeks

A solo project created at Game Changer Academy (CG Spectrum). This project is a third person stealth shooter featuring puzzle elements through the flight of a drone.

I was given a third person starter pack to use as a part of the brief and used assets from the FAB store. I created the functionality of the drone and puzzles as well as the design of the level. 

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About Me

Hi! My name's Alden. I'm a game designer, primarily focused on level design. 

As well as designing games I have a good knowledge of 3D Art.

 

From a young age I have been heavily impacted by games, creating whenever I got the chance. In order to pursue a career in games I studied a Bachelors in Creative Arts (Game Design) at JMC Academy, furthering my studies in the Good to Great scholarship at Game Changer Academy (CG Spectrum). 

Apart from university and personal projects I have taken part in game jams and always try to connect with the local games community in Melbourne.

Contact

Contact Me

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