Alden D'Almeida Level Design
Alden D'Almeida
Level Design
LATEST CAMPAIGNS

FarOutback
Level Design & CG Art
Feb - 2025
Unity
9 months
A university project showcased at PAX and made with a team of 13 people. Far Outback is an isometric 2 player co-op adventure game, featuring a toad and a gecko.
My work consisted of the level design for the; tutorial, level 1 (town area) and rockpool area. I also created a few 3D props such as; keys, fences, the crossbow and more.


The Victim Experience
Level Design & CG Art
May - 2024
Unity
10 weeks
Created as a small university project in a team of 4. This project is a walkthrough of a serial killer's house. I focused on directing the player and creating an atmosphere, this project personally sparked a greater interest in level design for me.
I designed the level from blockout to set dressing with the help of an architectural designer who created the models for the architecture and helped me iterate on the design. I also created a few models such as: The workbench, Tools: (hammer, chisels, axe, saw, pliers and chainsaw), Teeth, Chains, Outlet and more.

Skylink
Level Design & Game Design
Aug - 2025
Unreal Engine
10 weeks
A solo project created at Game Changer Academy (CG Spectrum). This project is a third person stealth shooter featuring puzzle elements through the flight of a drone.
I was given a third person starter pack to use as a part of the brief and used assets from the FAB store. I created the functionality of the drone and puzzles as well as the design of the level.

About Me
Hi! My name's Alden. I'm a game designer, primarily focused on level design.
As well as designing games I have a good knowledge of 3D Art.
From a young age I have been heavily impacted by games, creating whenever I got the chance. In order to pursue a career in games I studied a Bachelors in Creative Arts (Game Design) at JMC Academy, furthering my studies in the Good to Great scholarship at Game Changer Academy (CG Spectrum).
Apart from university and personal projects I have taken part in game jams and always try to connect with the local games community in Melbourne.

